By Mailanka
Jade Fan Style (Alternatively, Silken
Dragon Style)
Martial Weapons note: This style may be freely used with
Windfire wheels, Heaven Thunder Leaves, or "combat fans".
Combat fans
have the following stats:
+1 Speed, -1 Accuracy, -1L damage, +0 defense. They
will
allow you to parry lethal attacks. They require a martial
arts
rating of 3 to use. Combat Fans are difficult to
discern as weapons. It
requires a perception + melee or
martial arts check at difficulty 2 to
realize they are
bladed and in the hands of someone who can kill with them.
Delicate Artist Attitude
3 motes
Instant Supplemental
Essence 1
Martial Arts 2
The simplest technique of the style, this is often used as
incentive for those who see performance as the more
important skill. By
using the refined grace and smooth
movements learned by practicing martial
arts, the character
may heighten her ability to dance.
For any
performance roll involving dance, the character may
add his martial arts
rating to his total. This is subject
to all normal dice-pool maximums.
Graceful Warrior Pirouette
1 mote per die
Instant Reflexive
Essence
2 Martial Arts 3
Prerequisite: Delicate Artist Attitude
By further
refining the joint skill of performance and
martial arts, and learning to
utilize the spontaneity and
improvisation both teach, a martial artist using
this
technique can turn an abyssal mistake into a clever
success.
The character may activate this charm any time a martial
arts roll or a
performance check involving dance results in
any 1's on the dice. Activating
this charm allows the 1's
to be rerolled at a cost of 1 mote per die. This
charm may
be used multiple times on the same roll, but only so long
as
1's appear on the dice.
For example: Kayko rolls her Dex+Martial Arts in
an attempt
to parry an attack. She gets a 8, a 6, a 2, a 1 and a 1.
Activating Graceful Warrior Pirouette, she rerolls the 1's,
getting a 7 and
a 1. She activates it again, and the
seconf one comes up a 3. She now has 2
successes, rather
than 1.
Jade Fan Form
4 motes
Scene Simple
Essence 2 Martial Arts 4
Prerequisite: Graceful Warrior Pirrouette
By
adopting a loose, elegant, and almost arrogant posture,
the character can
entrall her opponent with her sensuous,
graceful movements as well as hiding
the true nature of
what she is doing.
While this charm is active, any
character who attempts to
attack the character as at -3 to their attack dice
pool.
This penalty is a visual one, and if the character is not
using
sight to attack, he will not be penalized. Further,
the nature of the stance
is such that people find it very
had to look away. Any character must make a
willpower roll
at difficulty of 2 if they wish to turn their attention
from the character. This does not preclude them from
acting, just means they
will give the character their
attention. A side benefit of the arrogant and
graceful
stance is that the character
gains a 1 die bonus on all social
rolls involving her
appearance and grace.
Finally, the stance is
highly unusual, and not something
most warriors would find beneficial. To
realize the
character has adopted a form charm, they must roll
Perception + Martial Arts or Performance at a difficult of
their opponents
Essence, or have knowledge of this charm.
No character may have two
martial arts form charms active
at one given time. This form is incompatible
with armor.
Harmonious Rythme Technique:
5 motes
Varies Reflexive
Essence 2 Martial Arts 5
Prerequisite: Jade Fan Form
A skilled dancer
needs not know the steps of her dance, but
merely to be aware of her
partners body, his movements and
his intentions. In battle, this is no
different. By
reading her opponents moves, by losing herself in "the
dance", an attack simply becomes a move in the dance she
must react to, and
as she incorporates his attacks into her
movements.
Once this charm
is activated, the character gains a bonus
to her defensive dice pool equal
to her performance. This
bonus lasts until the character makes an attack.
She may
reflexively dodge with her performance if she had no action
remaining.
Flirtatious Two-Step Method
1 mote per 2 dice
One Turn
Reflexive
Essence 3 Martial Arts 5
Prerequisite: Harmonious Rythme
Technique
The dancer has learned to move with the flow of the dance,
no matter how dangerous, to acquire her advantage. By
taking deceptively
weak positions, she can entice a weaker
position from her opponent.
A
character that activates this charm cannot attack on the
same turn.
For the duration of this charm, all characters attacking
the user of this
charm gain a bonus on their attack dice
pool equal to the number of dice she
purchases, at a cost
of 2 dice per mote. She cannot buy more dice than her
performance rating. If she is attacked during the duration
of this
charm, she may make a free counter attack at
Dex+Martial Arts + the dice
purchased with this charm.
For example: Cynis Ambrosia is facing four brutish
thugs
that are attempting to take advantage of her. Activating
this
charm, she spends 2 motes. Three of the thugs attack
her, and add a bonus of
4 dice to their attack pools. For
each attack made against her, Ambrosia may
make a counter
attack at her Dex + Martial Arts + 4 dice.
This charm
may explicitly be placed in a combo, despite
it's non-instant duration.
Deceptive Dragon Shuffle
3 motes
Instant Supplemental
Essence 2
Martial Arts 5
Prerequisite: Jade Fan Form
The movements of a dancer
can be difficult to predict,
especially in battle. What looks like an attack
is just
the next move in a dance, and what appears to be a
pointless,
artistic movement can in fact be an unexpected
strike. The Dancer using this
charm heightens this effect,
further clouding her intentions with essence.
While making a martial art attack with this charm, the
character may
lower her opponent's defense by an amount
equal to her Performance.
Enticing Jade Strut
1 mote
Varies Reflexive
Essence 3 Martial Arts 5
Prerequisite: Deceptive Dragon Shuffle
The slow, elegant movements of any
skilled dancer can
distract any onlooker. By further heightening her ability
to decieve and distract, she can dull an opponents
reactions. Many
dancers use this technique to aid fellow
warriors in their combat.
Upon
activation, a number of onlookers up to the characters
Performance have
their initiative reduced by 1. Multiple
uses of this charm are cumulative,
but this charm may not
be activated more than once per turn. If a character
with
this initiative penalty is attacked by the dancer, the
penalty is
lost for that person. This does not preclude
the dancer from attacking
others, or the dancer's allies
from attacking those affected by the charm.
The effects of this charm ends when the character has left
the view of those
affected.
Falling Blossom Lunge
1 mote
Varies Reflexive
Essence
3 Martial Arts 5
Prerequisite: Flirtatious Two-step method, Enticing Jade
Strut
All dances must come to an end, especially the dangerous
dance
of battle. The user of this charm uses her movements
to guide the battle to
this end, and to her victory. By
carefully timing her movements, she can
open up her
opponets defenses to find a weak point, and then move the
dance to a moment where she may strike at that point.
After activating
this charm, the characters next attack
ignore 2 points of her opponent's
soak. This charm may be
used multiple times, and each use is cumulative, but
she
may not use it more than once a turn, and she may not
ignore more
soak than her combined Martial Arts and
Performance.
The effects of
this charm end after the character makes an
attack, whether or not she
successfully hits or does damage.
The character may not attack on a turn
that she activates
this charm.
A note concerning attunement: Like
with the last one, I
make no assumptions about attunement and terrestrial
styles. Either this is earth, if you believe all martial
arts should be
attuned to earth, or it is Air if you
believe they should be attuned to
something else.