By Mailanka

Whispering Dragon Style:

MA weapons note:

Whispering Dragon is practiced entirely with empty hand.
Unless it specifically states otherwise, this technique is
incompatible with held weapons of any sort, including
Martial Arts weapons.

Curling Dragon Movement
Instant Supplemental
2 motes
Essence 1, Martial Arts 2

The simplest movement of the style, and considered the most
important to the technique, this is the stylists first
effort to put his opponent on the ground and thus control
the fight. Unlike other styles, this technique does not
rely on a mystical, circular motion to do the job.
Instead, it forces the Martial Artist's opponent into the
throwing motion which a few touches, and shifts of the
Martial Artists own body to add to the attackers momentum.
This aggressive approach is what has earned it its
practical reputation.

After making a succesful martial arts attack with this
charm, the character doesn't do normal damage. Instead,
the target of this charm suffers an amount of bashing
damage equal to his own strength + additional successes the
user of this charm rolled. In addition, the target
immediatly suffers knockdown.

If a character is immune to knockdown or knockback for any
reason, this charm will not work on them. This charm
cannot be blocked without the assistance of a weapon.

Binding Dragon Grasp
Instant Supplemental
1 mote
Essence 1, Martial Arts 3
Prerequisite: Curling Dragon Movement

In an effort to subdue their opponent, Whispering Dragon
Practictioners learn to inflict pain through trapped
limbs. With a few simple grips, they can change a hold
into an exruciating ordeal.

Anytime a character has someone in a hold, he may activate
this charm, and inflict a -1 wound penalty to the person he
is holding. This charm may be used over several turns
(they need not be consecutive), and each use is
cumulative. However, the wound penalties inflicted at any
given time may not exceed the user's martial arts rating.
It should be noted that these wound penalties will reduce
the targets dice pool for attempting to escape. This wound
penalties are lost should the hold be broken.

Effortless Weapon Snatching Technique
Instant Supplemental
2 motes
Essence 2, Martial Arts 3
Prerequisite: Binding Dragon Grasp

Whispering Dragon Stylists know that a weapon can turn a
fight against them very quickly. With a quick tap of the
wrist, and an upleasant jolt of essence, they can disarm
their opponents with comparitive ease.

After activating this charm, if the character makes a
succesful Martial Arts attack. Rather than roll damage, he
may roll Strength + Martial Arts + any additional successes
on the attack roll in a resisted contest with his opponents
Strength + Melee. If successful, the target is disarmed if
he is holding his weapon. This will not disarm someone of
a "worn" weapon, such as razor claws.

Whispering Dragon Form:
Scene Simple
5 motes
Essence 2, Martial Arts 4
Prerequisite: Effortless Weapon Snatching Technique

By taking a loose, relaxed, and focused stance, his hands
at the ready, a Whispering Dragon practitioner can activate
his form. For the remainder of the scene, he has a bonus
to all dodge rolls equal to his essence. This bonus is not
reflexive, and may only benefit actions set aside for the
purpose of dodging. Additionally, with the character's
body so loose anf flexible, he can roll away from attacks
with greater ease, increasing his bashing soak by his
Martial Arts. Finally, he can flow back to an upright
position, standing as a free, reflexive action.

Bone Breaking Twist
2 motes
Instant Simple
Essence 2 Martial Arts 5
Prerequisite: Whispering Dragon Form.

The master practitioner of Whispering Dragon is far more
brutal than the lesser practioner, as the use of this charm
proves. With a shift of his grip, an intensity of
pressure, and a devastating jolt of essence to the right
places, he can crumple a limp like paper.

By activating this charm, the character may attempt to
cripple a limb of someone he has in a hold. The character
enters a resisted contest of his Strength + Martial Arts vs
his opponents Stamina + Resistance. If successful, the
targets takes one unsoakable lethal health level, and his
limb is considered crippled until that health level is
healed.

Ghostly Dragon Movement
Instant Simple
5 motes, 1 willpower
Essence 3, Martial Arts 5
Prerequisite: Whispering Dragon Form

A master of this art learns not only how to strike, but how
to conserve his movements for the best effect. By
heightening this skill with essence, he can move in the
blink of an eye to somewhere less conspicious.

If the character is currently not being actively observed,
he may move to any one point within his sprint distance
instantly, assuming that he could arrive at that point with
a few minutes of effort.

Example: Senetor Daken has slipped into a library, and
hears the door open as a gaurd steps in to check on a
disturbance. With mere seconds between him and discovery,
Daken must think quickly. The gaurd turns down the corner
where Daken stood a second ago to find... nothing.
Shrugging, he leaves, and Daken eases himself down from the
top of the bookshelf.

Daken could certainly climb onto the bookshelf within a few
minutes, and it is within his sprint distance, and thus by
activating this charm, he may move there in an instant.

This charm is not teleportation, but very rapid movement.
It will not allow you to move behind a locked door (unless
you could pick the lock) or to a room behind a wall, but it
would let you slip into the sewers with the grate put back
into place. As such, the ST may ask for certain rolls,
such as athletics or larceny, for the character to acquire
his new position.

This charm does nothing to aid long term movement, just a
quick flash, and nothing more.

Claws of the Unseen Dragon
Instant Supplemental
5 motes
Essence 3, Martial Arts 5
Prerequisites: Whispering Dragon Form

The Martial Artist may cloak himself in shadows and
essence, distracting those that would watch his dark
deeds. With this protection, the character may kill
sentries and targets with ease and no fear of detection.

While making an attack of any type, the character may
activate this. He may then reflexively
roll Dex+Stealth. Each success will delay discovery of his
actions by one turn. This includes discovery of the
struggle and the body. This charm will not work if the
character or his target are being actively observed. This
charm is explicitly compatible with and hand-to-hand
weapon, but not to ranged attacks.

This charm may explicitly be comboed with charms from other
abilities.

Spine Snapping Grasp
10 motes, 1 willpower
Instant Simple
Essence 4, MA 5
Prerequisite: Unseen Claws of the Dragon, Striking the
Vital Flow, Ghostly Dragon Movement.

To activate this charm, the character must either have his
opponent in a hold, a clinch, or have succesfully surprised
him. By reaching out with his hand, grasping the jaw, and
forcing a surge of essence down his opponents throat while
giving the head a sudden twist, he is virtually assured of
the death of his opponent.

The character rolls Strength + Martial arts in a resisted
roll with his opponent's Stamina + Resistance. A mortal
target that fails this roll is either instantly slain, or
horribly injured, incapacitated, and likely to have
lingering effects of the injury.

For Exalted, this charm is less effective, as the essence
that flow through their body makes their spine a less
vulnerable target. If the Exalted target fails his roll, he
takes 7 health levels of lethal damage, which may be soaked
only by the Exalted's stamina and soak enhancing charms.
This will always inflict at least 1 health level of damage.

This charm will not work on the undead, unliving beings
(such as mechanical constructs) and beings with a vastly
different physiology from humans (such as Sesselja)

A final note concerning Attunement: Dragon Blooded Martial
arts are, of course, attuned to an element. I make no
assumptions as to how attunement to new martial arts should
work in Exalted. If you feel that all martial arts should
be attuned to earth, then this one is attuned to earth. If
you believe new martial arts can and should be attuned to a
new element, then this style should be considered Water
aspected.