Violence is the Currency of Justice.
Don't listen to
your masters, don't listen to your nobles. They don't know what justice is, and
they sure as hell don't know what it costs. They only know power. And with their
power they buy their own forms of justice.
But I know real justice.
Crickets chirp close by as I sit hunched near a massive oak tree, watching
the orange light filter through the trees. A hundred yards away they sit, by a
small campfire, drinking and laughing and exchanging wild tales. Twelve men.
Twelve criminals.
I've been following their trail all the way from Angis,
a small farming community near Yane. They passed through a week before my
arrival, leaving two farmsteads burnt out and nine people dead. They were
slippery, their lead scout is an excellent hunter. They changed routes, covered
their tracks, moving in a seemingly random pattern through the south-eastern
Threshold. Twice I lost their trail. Twice I regained it by chance of fate.
It's been almost three months since I first stumbled across their handiwork.
Since then I've counted eighty-three. Eighty-three children dead by the hands of
this dozen. CHILDREN!!! Who knows how many they killed before.
But now I
have found them. And tonight, it ends.
These twelve men are mere pawns,
of course. Bought by some Dragon-Blooded noble who needed an excuse for
additional funds for his legion. Unsafe rural lands, he says to his Lieges, need
more money, more men. The Dynasty is corrupt to its core. They exchange
countless lives for a sliver of power. But they're dangerous, and I cannot fight
them directly, not on my own.
But I can fight their tools.
I
rise, slowly unwrap Gorol's Judge. Its blade glimmers with vague reflections of
silver light. I walk towards the campfire, slowly, deliberately. I want them to
know I'm coming. I want them to experience every moment of my justice.
It doesn't take them long to see me. They rise, weapons drawn, menacing snarls
emerging from their lips. Two men draw bows. One has throwing knives.
Twelve yards separate me from them when the first arrow is released. Before it
reaches its intended target, I am on the archer. He dies in a gurgle, sinking to
the ground, clutching his throat. Blood flows freely through the cracks between
his fingers. The Judge seems to laugh as it tastes its first kill of the night.
As if it knows there will be more.
The remaining bandits howl and throw
themselves at me. My anima flares as Essence burns in my veins. They are all
experienced fighters, seasoned combatants, forged by countless wars and
skirmishes. They're good at what they do. But in the end, they're only human.
An axe comes whooshing down on me. I sidestep it quickly and sever the
wielder's arm. He screams and I remove his head, flowing into the next strike as
the Judge is guided by my hands to the gut of a skinny swordsman. He falls to
his knees, his entrails spilling, and a look of disbelief in his eyes.
An arrow whooshes by, aimed at my chest, but I duck beneath it before I even
consciously realize it was coming. The Judge seems to move of its own accord as
it cleaves air and armor and skin and flesh and bone… a death's scream ending in
a guttural sigh. Another man dies, his skull split through the centre, before
the thud of the second archer's body reaches my ears.
There's a brief
lull in the fight. Seven remaining. Some stare at me wide-eyed. I can see my
raging anima reflected in their eyes. I understand their shock. It isn't every
day you see a man with a mark of a bright sun on his forehead, emitting golden
light in a wild corona around his body. I'd be shocked too if I was them. But if
I was them, I'd be dead.
I raise Gorols' Judge to my face and extend my
tongue, licking a trail of blood from its silvery surface. I smile a bloodied
smile. Three of the bandits turn and run away. The other four gather whatever
remains of their courage and come at me all at once. My smile widens.
Three seconds later four more corpses add to this night's justice. After the
last bandit's breathing has stopped, I listen and I hear the three cowards run.
I decide to let two of them pass. Justice will be delayed for them. At least one
of them will go to his Dragon-Blooded master, and tell his tale of the golden
demon-man that came to them and brought them death. The Dragon-Blooded will
know. He will be afraid. He should be.
I can't see the third running
bandit anymore. He's disappeared into the woods, as fast as his feet can carry
him. But I can still hear him. I take a throwing knife from one of the fallen
thugs, testing the blade's balance. It'll do. I close my eyes and let the
Essence of this forest whisper to me. It tells me of its flows and currents. The
knife in my hand ceases to become an item, and instead turns into an extension
of my will. It is my justice.
Two hundred yards away the bandit runs for
all he's worth. He leaps over a log, and my justice strikes him in the spine
with a wet thud as he's in mid-air. He tumbles and falls, his life extinguished
before his corpse hits the ground.
I burn all the bodies before I leave.
I will not allow any of these criminals to rise as the living dead, wreaking
more carnage upon these lands. Their terror has ended here.
BACKGROUND
Athos was born into a clan
that claimed a homeland in the southeast corner of the Southern Grasslands,
along the shadowy borders of the desert wilderness. Records of his birth and his
parents are scarce. But it's known that his father was a blacksmith and fled
from his own people because of a blood feud and sought refuge with the people of
the North. His mother was Tamuz Mhorr, but she died in childbirth, and the
chieftain raised Athos as his own. Athos himself first saw daylight on a
battlefield during a raid by Harborhead settlers and troops.
Before he'd
weathered fifteen snows, the young barbarian's fighting skills were acclaimed
around the council fires. In that year the Tamuz Mhorrs, usually at one
another's throats, joined forces to repel the Harborhead who, intent on
acquiring slaves from the southern Wastelands, had pushed across the mountains
beyond Paragon and Chiaroscuro. Athos joined the howling, blood-mad horde that
swept out of the southern hills, stormed over the stockade walls, and drove the
Harborhead back across their frontier.
At the sack of the Harborhead
units, Athos, still not fully grown, stood over six feet tall and weighed 200
pounds of solid muscle. He had the vigilance and stealth of the born woodsman,
the iron-harness of the mountain man, and the Herculean physique of his
blacksmith father. After the battles, Athos returned for a time to his own
tribe.
It was at about this time that Athos was Chosen by the Unconquered
Sun to be Exalted. His tribe, at first terrified by what he had become banished
Athos from them. However, due do direct intervention by the "Silver God", Tamuz
Himself, the tribe accepted Athos back as a "Prophesied One". The god believed
that it was necessary for Athos to embark upon a Vision Quest, to explore and
learn of the world of men.
For two years Athos wandered the Southern
wastelands, attempting to understand the ways of man.
Finally Athos, his
soul lonely and battle-ready, accepted legitimate employment as bodyguard to a
Gem noblewoman named Khashtris. This lady set out for Paragon with Athos,
another guard known as Hiei, and several retainers. When the servants plotted to
rob and murder their employer, Athos and Hiei saved Khashtris and escorted her
safely to Paragon. During this exploit, Athos discovered that Hiei was an
Exalted as well, and the two became close companions.
Athos and Hiei
traveled the southern wastes together for months exploring, helping, and hiring
out to whomever was in need. One night, Athos began having vivid visions of
Chiaroscuro, and the two decided to head to this city to see why they have been
called there.